Known Bugs/Issues
Nobody's perfect...
Well, the new operating systems still crashes lots, it's missing half the features we've promised, it won't work on non-intel chipsets, and the majority of 3D games crash unless they're using our DirectX software, theres hundreds of bugs, loopholes and backdoors...
...so the clients will have to keep buying upgrades and patches from us - GREAT! - let's ship it out now!


- Microsoft's mentality to OS's
As with all software this patch isn't perfect, there are a few problems I've identifed, but havn't been able to rectify, or hadn't time to create a full size fix for them - but they're mostly minor things. Heres a list of ones I'm aware of, and what you should do to rectify it (if possible) if it occurs to you...

ProblemWhat to do about it
Legs get stuck and unit "glides" aroundI havn't figured this one out, if you have any ideas E-mail me
Limb blows off, but it still appears to be there until the unit movesI should ask you why your unit was standing still taking a beating? This is only a minor asthetic glitch, your unit should keep moving in battle anyway
Unit only fires Medium Pulse Lasers when movingTheres no logical reason why this happens, but since you should be moving in battle this shouldn't be an issue (you can't order it to fire the Medium Pulse lasers)


I've included the uncompiled scripts in the compressed TA .ufo file, so if you think you know how to fix one of the above, try it out, if it works send me the code and I'll release an updated version with appropriate credits to you. Also if you think you've found a new bug E-mail me